OBG season 1 Episode 2: Expanding Game Play
On this episode of On Board Games
- Donald, Scott, and Erik discuss the benefits and purposes of expansions on the board game round table.
- In Red, Yellow, Green, Scott reviews War On Terror.
- In the Industry sideboard Erik and Donald discuss creating prototypes and pitching games to publishers.
- Erik has a review copy of Formidable Foes to review for Knuckle Bones. (He and Scott like to be the dumbest player!)
Erik had previously reviewed Dragon Lords for Undefeated. Dragon Lords has expansions.
The guys discuss expansions:
- Settlers of Catan, 5-6 players, Seafairers.
- 3 different experiences with Cosmic Encounters
- All night Double Talisman. Talisman, Timescape, Dungeon, City, Adventure,
- Heroscape dolls Castle, Ice,
- Squad Leader, ASL, Yanks, Beyond Valor, 30 plano boxes
- Carcassonne, the Big Box of Carcassone, selling empty boxes, Princess & Dragon,
Separating Expansions after integration for play
Games with new play area expansions
Expansions for every game
Expansions that were originally designed as part of the game
- Lord of the Rings
- Settlers, Entdecker and Lowenhertz
Why do companies do expansions?
- New units to sell
- Boost sales of existing game
- Cost effective to make
Why design new games?
- Expansions don't necessarily make better game even though they can fix broken game
- Can make games longer, more fiddley
- Change nature of game so it does not appeal to original fans
Games fixed by expansions
Collectible card games
- CCG expansions both fix and break the game.
Erik wants his own "Erik Wins" card, so Scott creates a new expansion product.
Red, Yellow, Green
Prototypes and pitching games to game companies (Erik & Donald)
- What to do, when do do it, and how prepaired do you need to be?
- Ex:Camelot Legends
- Pitching games to Companies like Days of Wonder or Cheapass Games
Once again I'd like to thank Scott Nicholson and Erik Dewey for joining me in this episode. Check onboardgames.net for links to the feed and show notes.